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This section of IGN's Destiny 2: The Witch Queen guide features a walkthrough of the third Campaign mission titled The Ghosts. Below you'll find requirements to begin as well as a full walkthrough of the mission.
The Ghosts - Walkthrough
The Ghosts is the third Campaign mission of Destiny 2's The Witch Queen expansion. After completing the previous mission The Investigation, you'll unlock The Ghosts mission after speaking with Fynch. Once accepted, head to the Campaign banner with the Witch Queen icon nearby to start. Both Standard and Legendary difficulties have a recommended Power level of 1370, although Legendary offers better rewards.
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When you begin the mission, head down the hill towards the large cavernous area. Many Hive enemies will spawn in, including a Lightbearer Wizard, that you'll need to clear out. Afterward, head down deeper into the cavernous area below.
Platform down until you reach the Temple of the Wrathful. Just ahead, you'll encounter Hive Membranes, large orange sacs that, when shot, explode and illuminate the area. You'll be shooting quite a few of these during this mission, so get used to it.
Use the Hive Membranes to light the way into the next large room. Before entering, you can drop a Rally Banner to refill your abilities and ammo, if you have one available. Inside the large cavern, you'll find plenty of Scorn enemies as well as two Lightbearer Acolytes - another Light-wielding Lucent Hive enemy that will reappear throughout the Campaign.
This enemy utilizes Solar abilities and can strike you from afar, easily setting you ablaze if you're caught by surprise. After all of the enemies have been defeated, a large group of Scorn will spawn in at the back of the room. Clear them out and proceed through the doorway into the next room, grabbing the rewards chest on the right as you pass through.
Head through the doorway on the right, popping more Hive Membranes to illuminate the various ledges you can use to platform through the cavern. Platform across the gap and slowly make your way down deeper into the cavern until you emerge back outside.
Here, you'll find some Pikes against the wall that you can ride, if you're interested. Pikes are equipped with weapons and are a great way to deal quick damage to enemies. Or, if you prefer to do things the old-fashioned way, just grab a gun and head out.
You'll want to focus on the Scorn Walker off to the right as it can deal large burst damage and there's not much cover in this area aside from some rocks. Aim for its legs and eventually you'll break it, causing it to put up a dome-shaped shield to protect itself temporarily.
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When the dome pops up, quickly walk through it and blast the exposed glowing area near the Scorn Walker's head to deal critical damage. You may need to do this a couple of times if you're not quick enough, but eventually it will fall. Clean up the remaining enemies and proceed up the stairs through the large doorway.
Just inside, you'll be greeted by more Scorn enemies. Clear them out and head towards the back of the room where you'll see a crystal floating in the air protected by a shield with a Shimmering Chieftan guarding it below.
Defeat the Shimmering Chieftan to expose the crystal. Blast the crystal to open the nearby door. Use the nearby platforms on the left to ascend the exterior of the tower.
When you reach the top, you'll encounter a wave of Scorn enemies around a circular well in the center. It's protected by some sort of magic, so you'll need to break the spell. Near the left and right edges of this area you'll find two Shimmering Chieftans each guarding a crystal.
Take down both Shimmering Chieftans and the crystals to expose a third crystal floating above the central well. Then, break the final crystal and drop down into the well. At the base of the well, there's another Rally Banner circle if you want to refill your ammo and abilities before heading into the next room.
Approach the center of the room and Brutiks, Lightbane will spawn in. This enemy is protected by a white shield that protects it from any damage, so don't bother shooting it.
Around the edges of this circular arena, you'll find three glowing Hive sigils. Behind each one, you'll find a group of enemies with a Shimmering Chieftan near the back of the room protecting a crystal.
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After defeating each Shimmering Chieftan and the corresponding crystal, the Hive sigil will temporarily disappear, making it easy to figure out which areas you have to clear out if you get lost. Once all three Hive sigils are gone, the green shield will fall in the center of the room, revealing one final crystal. Destroy it to force Brutiks to disappear.
Grab the reward chest and drop down the hole into the area below. Shoot the Hive Membrane around this room to reveal platforms. Make your way down until you reach a Deepsight orb. Interact with it to reveal hidden platforms nearby. Jump down towards the next objective marker, which happens to be another Deepsight orb.
Interact with this orb to gain another 30 seconds of Deepsight and continue platforming further down until you reach another hole in the ground surrounded by four statues. Jump down the hole to reach an arena below where Sagira is being held captive.
You'll land on another Rally Banner point that you can use to refill ammo and abilities, if needed, before the final battle of this mission.
Boss Battle: Brutiks, Lightbane
Of course you have to fight Brutiks! You didn't think he'd get away that easily, did you? I'm sure you already know what you need to do to break his shield too, right Guardian? Yep. Time to smash some more crystals.
Walk past Sagira's cage to initiate this battle. Brutiks will spawn in below a shielded crystal. Just like the last time you saw him, he's shielded and won't take damage from normal gunfire at this point. Instead, shoot the Shimmering Cheiftan nearby to break the shield around the crystal.
After you break the crystal, Brutiks will lose his shield temporarily and more enemies will spawn in. Damage him until he's down to two-thirds of his overall health.
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At this point, his shield will come back up and three Hive sigils will spawn around the edges of the arena. Just like the previous room like this, you'll need to head behind each sigil and defeat the three Shimmering Chieftans and their corresponding crystals to break Brutiks' shield again.
Once all three crystals have been broken, you'll be free to damage Brutiks once more until his health reaches the one-third marker, at which point he'll gain shields one last time. Rinse and repeat to defeat Brutiks. Collect your loot and retrieve Sagira to end the mission.
Up Next: The Communion
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